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PMS Asterisk*: Girl Gamers of Singapore

by Natalie Marinho

PMS Asterisk*: Girl Gamers of Singapore

From Angry Birds and Bejeweled to CityVille and Words With Friends, the rise of casual and social gaming has brought video games to popular mass culture. The low friction point and minimal cost required to play these types of games has resulted in not only an increased number of people…

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TMG’s KotaGames sees 85% month-on-month growth in Indonesia

by Joanna Yeo

TMG’s KotaGames sees 85% month-on-month growth in Indonesia

Award-winning and market leader for social gaming in emerging markets in South East Asia and India, The Mobile Gamer (TMG) is one mobile game developer company to watch out for in 2012!

Founded in late 2010 by Alvin Yap, TMG has more than 100x growth in terms of the…

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Man your Battle Stations, it’s an MMORPG hit from Singapore

by Natalie Marinho

Leonard Lin, Co-founder and CEO of Tyler Projects

I recently had the pleasure of interviewing Leonard Lin, Co-founder of Singapore-based company Tyler Projects and all around nice guy. The game development studio developed Battle Stations, a Facebook-based game that has become the longest running and most successful MMORPG to ever come out of Singapore.

In early 2007 three…

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Game Designers Are Human Too: Tom Cadwell, Design Director at Riot Games

by Natalie Marinho

Photo: Garena Forum

Tom Cadwell of Riot Games talks about how even experienced game designers can still make mistakes. “There are lots of examples of really well executed games,” he said, “But despite that, you still see tons of really bad outcomes and decision-making even on good projects. The question is how can a

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Gaming accelerator YetiZen sees promise in Asia

by Jacky Yap

Gaming accelerator YetiZen sees promise in Asia

According to Sana, founder of gaming startup accelerator YetiZen, “we’d love to take in more Asian companies, and recently we’ve seen more interesting games companies apply from Asia.”

How much time do we actually spend on games? According to game researcher and developer Jane McGonigal, PhD, by the age of…

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Global Game Jam Singapore 2012

by Natalie Marinho

Global Game Jam 2012 (GGJ) is back and set to kick off on January 27. The annual event encourages game developers to create a game (digital or board-based) from a common theme that is only announced at the commencement of the event. The catch? Teams have only 48 hours in which…

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IGDA Singapore Chapter Christmas Party

by Natalie Marinho

IGDA Singapore Chapter Christmas Party

The Singapore Chapter of the International Game Developers Association (IGDA) is holding their annual Christmas Party on December 14, 2011. With free admission for members of the Singapore game development community, the event is a great way to meet other professionals in the industry. This year the event…

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Intrinsic versus extrinsic motivation

by Natalie Marinho

Someone read my review of a tiny restaurant in Croatia. Hope they tried the Pašticada!

There is a lot of discussion in gamification regarding the use of intrinsic versus extrinsic motivations or rewards. However there seems to be a little confusion regarding the terminology. A common misperception is that extrinsic rewards are tangible things like money or material possessions, while intrinsic rewards are things that make you feel…

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First meetup for GamificationSG

by Natalie Marinho

First meetup for GamificationSG

The Singapore-based community group, GamificationSG, held its first meetup on November 18 as part of an Interactive Digital Media (IDM) clinic held in conjunction with Singapore Polytechnic’s Games Resource Centre. Three members from the group were invited to share their thoughts and experience with gamification.

With a background in UX and game design, Joel Chua

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Who cares what they look like online?

by Natalie Marinho

Photograph from Robbie Cooper's book, Alter Egos.

The answer is: everyone.

Before we step out the door each morning, most of us would have paid careful attention to our appearance. From the clothes we wear and the way we style our hair style to our choice of accessories and whether we use make up or not. So it’s…

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